DATTAA

DATTAA

DATTAA

DATTAA

DATTAA

DATTAA

Date
7.22.2023
Client
DATTAA
Project
UX Research

/PROJECT OVERVIEW/

Nearly all aspects of the sporting sector are digitized. However, there is no key space for footballers, their fans & scouts to identify possibilities and opportunities. The engagement between the key stakeholders is limited and on many occasions still analogue. My client has developed a platform that is aiming to solve this problem.

However, due to its conceptual nature and couting only on stakeholder assumptions, the current design of the platform is lacking in terms of visual hiearchy, clear navigation, consistency of the layout and overall poor visual design. As a UX designer, my goal would be to address these shortcomings by adopting the design thinking process, research the football industry and the needs and challenges of football players, coaches and scouts.

Furthermore, I would aim to turn the research findings into valuable insights and use them to ideate and redesign the main features of the platform into a user-friendly, engaging, and functional digital environment that provides a place for its users to communicate and network easily, make more informed and efficient decisions, when scouting and have better growth opportunities.

View Live Website
View Live Website

/Style tile/

Simple rule, to create a product, I need to know who my target audience is, what their interests are, what their pain points are, etc. This information helps to remove unnecessary functions and focus on key features which our audience really needs. Surveys and interviews with real users helps a lot.

The research phase of this project consisted of user interviews, surveys, benchmarking and stakeholder interviews. After analysis of the collected data, I translated the insights into user personas and user stories that will guide me through the next steps of the design thinking process.

The potential users of the newly redesigned platform will be young football players, who aspire to grow in the industry, their coaches that want to help them achieve that by training them efficiently and scouts who are looking to identify potential football talents.

/Solution/

A digital platform that aims to support the football industry, by providing scouts and coaches with valuable insights on football players and accurate data to compare when making scouting decisions. The platform would also act as a community hub for young football players, providing them with better exposure to the right people and giving them the opportunity to share their skills and talent with a wider audience.

The design of the platform has a clear seperation between the different users. Moreover,  the design is minimalistic, with a clear visual hiearchy, consistency in the layout, limited amount of colours used, a lot of whitespace, and is accessible for impaired users. The platform gives the user a feeling of relatedness, accomodating community. Furthermore, the functionalities of the platform fit the needs of the user and the platform should feel familiar to the user, with consistent and clear style in every part of the user experience.

/Solution/

A digital platform that aims to support the football industry, by providing scouts and coaches with valuable insights on football players and accurate data to compare when making scouting decisions. The platform would also act as a community hub for young football players, providing them with better exposure to the right people and giving them the opportunity to share their skills and talent with a wider audience.

The design of the platform has a clear seperation between the different users. Moreover,  the design is minimalistic, with a clear visual hiearchy, consistency in the layout, limited amount of colours used, a lot of whitespace, and is accessible for impaired users. The platform gives the user a feeling of relatedness, accomodating community. Furthermore, the functionalities of the platform fit the needs of the user and the platform should feel familiar to the user, with consistent and clear style in every part of the user experience.

/design challenge/

Nearly all aspects of the sporting sector are digitized. However, there is no key space for footballers, their fans & scouts to identify possibilities and opportunities. The engagement between the key stakeholders is limited and on many occasions still analogue. My client has developed a platform that is aiming to solve this problem.

However, due to its conceptual nature and couting only on stakeholder assumptions, the current design of the platform is lacking in terms of visual hiearchy, clear navigation, consistency of the layout and overall poor visual design. As a UX designer, my goal would be to address these shortcomings by adopting the design thinking process, research the football industry and the needs and challenges of football players, coaches and scouts.

Furthermore, I would aim to turn the research findings into valuable insights and use them to ideate and redesign the main features of the platform into a user-friendly, engaging, and functional digital environment that provides a place for its users to communicate and network easily, make more informed and efficient decisions, when scouting and have better growth opportunities.

View Prototype
View Prototype

/solution/

A digital platform that aims to support the football industry, by providing scouts and coaches with valuable insights on football players and accurate data to compare when making scouting decisions. The platform would also act as a community hub for young football players, providing them with better exposure to the right people and giving them the opportunity to share their skills and talent with a wider audience.

The design of the platform has a clear seperation between the different users. Moreover,  the design is minimalistic, with a clear visual hiearchy, consistency in the layout, limited amount of colours used, a lot of whitespace, and is accessible for impaired users. The platform gives the user a feeling of relatedness, accomodating community. Furthermore, the functionalities of the platform fit the needs of the user and the platform should feel familiar to the user, with consistent and clear style in every part of the user experience.

/process/

In order to  tackle this design challenge, I conducted a user-centered research, adopting several research techniques, with the aim of learning more about the football industry, how the scouting process works, difficulties young football players face, and how does communication happen between the football players, scouts and coaches. This helped me identify their challenges and needs, so that I can later use them as a starting point for ideation and later redesign of the platform.

For this project I adopted the design thinking process as a framework to support my design decisions and give me direction. I went through the 5 stages of the design thinking process - empathise, ideate, define, prototype, test.  Because of the nature of this project and the current state of the platform, this assignment gave me the opportunity to practice and demonstrate all of the UX competences that are necessary for me to work on such a big scope project alone.

/personas & 

user stories/

Simple rule, to create a product, I need to know who my target audience is, what their interests are, what their pain points are, etc. This information helps to remove unnecessary functions and focus on key features which our audience really needs. Surveys and interviews with real users helps a lot.

The research phase of this project consisted of user interviews, surveys, benchmarking and stakeholder interviews. After analysis of the collected data, I translated the insights into user personas and user stories that will guide me through the next steps of the design thinking process.

The potential users of the newly redesigned platform will be young football players, who aspire to grow in the industry, their coaches that want to help them achieve that by training them efficiently and scouts who are looking to identify potential football talents.

/ideation/

For the ideation phase, I decided to conduct two creative sessions, one with the client company and one on my own. I wanted to see the point of view of the other stakeholders and generate ideas based on their opinions. I made use of 3 diverging techniques that helped me generate a bunch of ideas. However, some of them were quite irrelevant.

In order to narrow them down. I did an affinity diagram, dividing the ideas into 3 main sections, for the 3 personas of the platform. To further organise them, I did color coding based on the 7 main needs of the user. Bellow you can find the final clustered ideas that I used together with the ones from the other creative session as a starting point for developing the design concept.

/wireframes/

After developing the sitemap for the information architecture of the platform I moved on to wireframing. The wireframes I created were only focused on visualising the basic layout and flow of the design. I wanted to define what elements I should include and where they should be placed, but without being distracted by content or visual details. I also wanted to visualise the functionalities and the information hierarchy, so that I have a solid foundation to work with when including the visual aesthetics and content.

I tried to include all the features from the final concept, however I decided to leave the landing page, onboarding, community page, messaging system and motivational quotes out of the prototype. The wireframes were left non-clickable as I was only planning to test the prototype and wanted to develop the interaction design there, the wireframes I only used as the skeleton for my design.

/prototype/

I started the prototyping phase by defining the fonts I will use, the colors, and the grid system as well as spacing. I also made use of auto-layout when designing some of the components, such as the cards, buttons and lists to ensure there is consistency in my design in terms of alignment, spacing and propotions between the different elements.

I tried to keep the visual hierarchy logical and make use of familiar design patterns throughout the platform so the interface is intuitive and guides the user. It is important to mention that the content generated for the platform is mainly about the moroccan football team and the football industry there, as my client is currently negotiating with potential investors (Football officials from the Moroccan national team).

/user testing/

Once the prototype was developed into high fidelity and had enoough content to make it realistic as well as the main functionalities were clickable, I moved on with testing to check if the prototype works as intended. I defined 3 main objectives for the user testing: evaluate the usability, the satisfaction of the user and the completition of tasks given. In order to keep the testing sessions structured, I developed a testing protocol and checklist.

All of the participants gave a positive feedback in general, seeing the platform as well structured, intuitive to navigate and with the right choice of functionalities. I am also happy that none of the participants took too long to achieve any of the tasks.

All in all, I am happy with the solution outcome. Considering the fact that I agreed on developing only an MVP and still managed to meet all the user needs, I believe that the launch of a fully-functional platform with all the recommendations considered would have a great impact on the football industry and support each stakeholder involved.

/Design challenge/

Nearly all aspects of the sporting sector are digitized. However, there is no key space for footballers, their fans & scouts to identify possibilities and opportunities. The engagement between the key stakeholders is limited and on many occasions still analogue. My client has developed a platform that is aiming to solve this problem.

However, due to its conceptual nature and couting only on stakeholder assumptions, the current design of the platform is lacking in terms of visual hiearchy, clear navigation, consistency of the layout and overall poor visual design. As a UX designer, my goal would be to address these shortcomings by adopting the design thinking process, research the football industry and the needs and challenges of football players, coaches and scouts.

Furthermore, I would aim to turn the research findings into valuable insights and use them to ideate and redesign the main features of the platform into a user-friendly, engaging, and functional digital environment that provides a place for its users to communicate and network easily, make more informed and efficient decisions, when scouting and have better growth opportunities.

View Prototype
View Prototype

/solution/

A digital platform that aims to support the football industry, by providing scouts and coaches with valuable insights on football players and accurate data to compare when making scouting decisions. The platform would also act as a community hub for young football players, providing them with better exposure to the right people and giving them the opportunity to share their skills and talent with a wider audience.

The design of the platform has a clear seperation between the different users. Moreover,  the design is minimalistic, with a clear visual hiearchy, consistency in the layout, limited amount of colours used, a lot of whitespace, and is accessible for impaired users. The platform gives the user a feeling of relatedness, accomodating community. Furthermore, the functionalities of the platform fit the needs of the user and the platform should feel familiar to the user, with consistent and clear style in every part of the user experience.

/process/

In order to  tackle this design challenge, I conducted a user-centered research, adopting several research techniques, with the aim of learning more about the football industry, how the scouting process works, difficulties young football players face, and how does communication happen between the football players, scouts and coaches. This helped me identify their challenges and needs, so that I can later use them as a starting point for ideation and later redesign of the platform.

For this project I adopted the design thinking process as a framework to support my design decisions and give me direction. I went through the 5 stages of the design thinking process - empathise, ideate, define, prototype, test.  Because of the nature of this project and the current state of the platform, this assignment gave me the opportunity to practice and demonstrate all of the UX competences that are necessary for me to work on such a big scope project alone.

/ideation & early testing/

Simple rule, to create a product, I need to know who my target audience is, what their interests are, what their pain points are, etc. This information helps to remove unnecessary functions and focus on key features which our audience really needs. Surveys and interviews with real users helps a lot.

The research phase of this project consisted of user interviews, surveys, benchmarking and stakeholder interviews. After analysis of the collected data, I translated the insights into user personas and user stories that will guide me through the next steps of the design thinking process.

The potential users of the newly redesigned platform will be young football players, who aspire to grow in the industry, their coaches that want to help them achieve that by training them efficiently and scouts who are looking to identify potential football talents.

/wireframing/

After developing the sitemap for the information architecture of the platform I moved on to wireframing. The wireframes I created were only focused on visualising the basic layout and flow of the design. I wanted to define what elements I should include and where they should be placed, but without being distracted by content or visual details. I also wanted to visualise the functionalities and the information hierarchy, so that I have a solid foundation to work with when including the visual aesthetics and content.

I tried to include all the features from the final concept, however I decided to leave the landing page, onboarding, community page, messaging system and motivational quotes out of the prototype. The wireframes were left non-clickable as I was only planning to test the prototype and wanted to develop the interaction design there, the wireframes I only used as the skeleton for my design.

/prototype/

I started the prototyping phase by defining the fonts I will use, the colors, and the grid system as well as spacing. I also made use of auto-layout when designing some of the components, such as the cards, buttons and lists to ensure there is consistency in my design in terms of alignment, spacing and propotions between the different elements.

I tried to keep the visual hierarchy logical and make use of familiar design patterns throughout the platform so the interface is intuitive and guides the user. It is important to mention that the content generated for the platform is mainly about the moroccan football team and the football industry there, as my client is currently negotiating with potential investors (Football officials from the Moroccan national team).

/overview/

Nearly all aspects of the sporting sector are digitized. However, there is no key space for footballers, their fans & scouts to identify possibilities and opportunities. The engagement between the key stakeholders is limited and on many occasions still analogue. My client has developed a platform that is aiming to solve this problem.

However, due to its conceptual nature and couting only on stakeholder assumptions, the current design of the platform is lacking in terms of visual hiearchy, clear navigation, consistency of the layout and overall poor visual design. As a UX designer, my goal would be to address these shortcomings by adopting the design thinking process, research the football industry and the needs and challenges of football players, coaches and scouts.

Furthermore, I would aim to turn the research findings into valuable insights and use them to ideate and redesign the main features of the platform into a user-friendly, engaging, and functional digital environment that provides a place for its users to communicate and network easily, make more informed and efficient decisions, when scouting and have better growth opportunities.

View Prototype
View Prototype

/design challenge/

A digital platform that aims to support the football industry, by providing scouts and coaches with valuable insights on football players and accurate data to compare when making scouting decisions. The platform would also act as a community hub for young football players, providing them with better exposure to the right people and giving them the opportunity to share their skills and talent with a wider audience.

The design of the platform has a clear seperation between the different users. Moreover,  the design is minimalistic, with a clear visual hiearchy, consistency in the layout, limited amount of colours used, a lot of whitespace, and is accessible for impaired users. The platform gives the user a feeling of relatedness, accomodating community. Furthermore, the functionalities of the platform fit the needs of the user and the platform should feel familiar to the user, with consistent and clear style in every part of the user experience.

View Prototype
View Prototype
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